Add to Claude Code
134 addsAdd this MCP server to Claude Code.
Name: Godot MCP
Merge into: ~/.claude/mcp.json under mcpServers
---
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "godot-mcp"]
}
}
}
// ── Setup ────────────────────────────────────────────────────────────────────
// 1. Install the Godot MCP plugin in your Godot project:
// Copy the addons/mcp folder into your project's addons/ directory
//
// 2. Enable the plugin in Project → Project Settings → Plugins
//
// 3. The MCP server communicates with the running Godot editor via WebSocket
//
// ── Available tools ──────────────────────────────────────────────────────────
// run_scene run the current or specified scene
// stop_scene stop the running scene
// get_node inspect a node's properties by path
// set_node_property set a property on a node
// get_scene_tree get the full scene tree hierarchy
// create_node add a new node to the scene
// run_gdscript execute a GDScript snippet in the editor
// get_project_files list project files by type
// get_script read a GDScript file's contents
//
// ── Tips ─────────────────────────────────────────────────────────────────────
// - Node paths use Godot format: /root/Main/Player/Sprite2D
// - You can run GDScript snippets to prototype logic quickly
// - Use get_scene_tree to understand the current scene structure
Paste into Claude Code to connect this MCP server.
How to add
Full guide →Click Add, then paste into Claude Code. Claude will connect the MCP server in your settings.
Target: .claude/mcp.json → mcpServers